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The optimistic read certainly shows these can open a lot of new doors for those unfamiliar or only casually with art production, and even skilled people wanting to try something beyond the scope of their usual art. Being an artist myself I've caught myself by surprise when things go very right and I generate something inspiring that is outside my own experience. As a researcher, it's also intriguing how at times I can get close enough to an abstract idea to produce something coherent with just a few prompt adjustments.

That being said, it isn't only the misuse of these tools that could be concerning - but also the way they learn - presently in the artist community one of the major pushbacks is that they accumulate and transform many original works of artists without consent - which reflects a deeply colonial approach to new technology... that anyone already present in the field the new tech is intervening in are merely obstacles to be bulldozed and ignored, or resources to be fed into the machine that allows us to sell a product.

Historically many new pieces of technology designed to increase productivity have then been turned around and used as justification to eliminate jobs rather than enhance the work of those already there - we will need to strongly push for these to be a supplement rather than a replacement.

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Upon reviewing my comment I've reflected that it may be in bad taste to mention the negatives this way when the article covers how these can be used in a positive way - I'm open to removing this later as I don't want to be seen as hijacking the discussion only to cover my own perspective.

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Your comment is very welcomed.

I do think it is important to recognize that skilled artists plus these tools will be necessary to bring any idea from the tools to fruition. I expect it to be like photoshop or film editing. We shall see!

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Exactly yea! From a concept art perspective there's a future where current photobashing / kitbashing techniques can benefit a lot from the quick iteration these allow. A small team of a few people might for example be able to generate several hundred sample images before moving on to a few hand drawn high detail ones. Alternatively, perhaps you could have an artist thats only interested in characters now able to add in placeholder backgrounds that match the intended scene a character should be in without hours of further rendering.

On a longer timeframe perhaps a lot of creative jobs may involve at least a little bit of AI wrangling as well. It's also nice to have a space to talk about this formally - my supervisor recommended checking this blog page out and I'm sure others will join in soon, will look forward to the upcoming articles and dialogue!

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